During a conference call in February of last year, Activision Blizzard announced the formation of Beachhead Studios, a new development team whose focus was to create a “digital platform” for the Call of Duty franchise. What they created we now know as the freemium service Call of Duty: Elite. Similar to other web offerings from developers of popular multiplayer games (e.g. Bungie.net and Electronic Art’s Battlelog), Elite service allows players to keep track of their in-game progress and compare stats and accomplishments with friends and the rest of the world. Additional services and content are given to paying subscribers. But what exactly are you getting for your money ($49.99 annually), and is it really worth it? Continue reading →
Cell phones have come a long way from the days of the Motorola RAZR playing Breakout with the number keys. Over the past several years, due in large part to Apple’s iPhones and App Store, the world has seen it’s share of smartphones functioning not only as mobile phones, and mobile computers, but also as handheld gaming systems. Late last year, Microsoft unveiled Windows Phone 7 with built in Xbox LIVE functionality. Earlier this month, Sony revealed the Ericsson Xperia Play (pictured above), the first in a new line of gaming-centric smartphones they plan on rolling out later this year. For gamers such as myself, this serves as a major headache more than anything. Continue reading →
To compliment my list of Marvel characters who should be included in Marvel vs. Capcom 3, here I’ll be running down who I think should be joining the ranks from Capcom’s side. Now, Capcom doesn’t have nearly as many characters to choose from, but two of the characters I previously had on this list (Bionic Commando‘s Nathan Spencer and Ghouls ‘n Ghosts‘ Arthur) were recently announced, showing that Capcom may be included characters from lesser-known or older franchises. Hopefully they continue that trend and don’t just fill up the roster with characters from Street Fighter.
Two weeks ago, at New York Comic Con, Capcom announced four new characters for Marvel vs. Capcom 3, bringing the total now up to 26. With a reported roster being “over 30 characters” deep, we’re coming down to the final few character announcements on each side. So, this week for TOP 5, I wanted to go over my suggestions for who to include int he game. But, since I felt it would be unfair to include both Marvel and Capcom in the same list (since one would have more slots than the other, and it was too damn hard to narrow it down as is) we’re going to have two TOP 5s this week. Click here to view my list of Capcom characters if you haven’t given it a view already.
This week in TOP 5 we’re going back to this blogs roots – achievements. For those of you out there that are the type to go out of your way to get every achievement (or Trophy, for my Sony-inclined readers), you’ve no doubt run into an achievement, or series of achievements, that you absolutely cannot stand. We’re going to rank the worst of the worst in pain in the ass achievements.
This week at the Tokyo Game Show, Capcom showed a trailer for the new Ninja Theory-developed Devil May Cry game. This game is to serve as a reboot to the series which debuted on the Playstation 2 back in 2001. Over the year we’ve seen mixed reactions to the series, but that hasn’t stopped it from becoming one of the most recognized franchises of the past decade. While a reboot of the franchise is not necessarily a bad thing (and is actually quite common at this stage in a franchise’s life, which we’ll explore further), it seems like Capcom doesn’t have any idea what they’re doing.
With “You’re Doing It Wrong!” I discuss the views and opinions of others, and describe why they’re incorrect in their methods. Today, I’ll explore claims of a certain individual who says he has found an exploit in Call of Duty: Modern Warfare 2 that absolutely ruins the multiplayer experience. Continue reading →
I first played a trial version of The Maw last January when it was first released. At the time, it was touted as having some of the highest production values of an Xbox LIVE Arcade game. Weighing in at a paltry 147MB, The Maw shows that good things can come in small packages. But perhaps the last year has brought forth better offerings from XBLA games than we’ve seen in the past, because The Maw definitely shows signs of aging. Continue reading →